Hello!
My name is Mohammad Asadi. Animation is my daily way of thinking. A mindset that goes beyond character creation, illustration, storytelling, and animation.
My friends see me as an artist, yes I think I am, but I see myself more as someone working in exploration and development, who is drawn to boundless fields like animation and art, always curious about the “why” behind everything.
I channel this curiosity into my creative practice. Below is a selection of my shareable work.
I’d be happy to introduce myself and get to know you.
2019–2023 | MA in Animation | Sooreh University
2014–2018 | BSc in Industrial Eng | Bu-Ali Sina University
2023–Now | Character Designer | Ima Studio
2021–Now | Animation & Illustration | Freelancer
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Projects

A frame-by-frame promotional animation for the Houramon board game, an animation I produced on my own.
I redesigned and stylized the game characters to align with the visual style and technical constraints of a single-animator production.
After establishing the visual direction, I developed the concept and narrative in a way that would resonate with players familiar with the game, highlighting key characters and moments to strengthen the connection between the audience and the Houramon world.
A selection of animated works created using different techniques, including 2D frame-by-frame animation, stop motion, and 3D animation.

Character design for a 2D cut-out animation project, including three proposed visual styles and final designs developed based on each character’s personality and expressive needs.

2023 ·Ima Animation Studio · Character Designer / Graphic Supervisor
Character design for a cut-out animated series, with a strong focus on stylized, simplified character design to establish a clear and cohesive visual style.
In addition, I worked as graphic supervisor, overseeing and guiding the object design team to ensure visual consistency across the project.

2024 · Ima Studio · Character Designer
Character design for a cut-out animation project, developed in two distinct visual styles.
The work includes facial expressions, lip-sync charts, and hand sheets.
This project is currently in production; the visuals shown represent non-final designs and style explorations.
Background / Environment Designer
Background and environment design for the opening sequence, aiming for a dreamlike, cloud-based atmosphere.
The environments were designed to support camera movement through layered clouds, allowing for depth and spatial progression.
I was also part of the object design team on this project
Background Designer
Background design for a cut-out animation project, with an emphasis on wide, reusable background layouts.
The backgrounds were designed to support multiple crops from a single asset, enabling use across different shots while reducing production costs.
Animatics created for selected shots of the animation project A Letter to My Daughter.
I was part of the story and concept development team, and contributed to finalizing visual ideas by creating animatics for specific scenes.
The shots I worked on are presented here, followed by some of exploratory frames created during the ideation process.
Animatic sequences created for the animation project The Doll.
In this project, I was responsible for concept development, writing, and directing.
Here you can see a some of animatic sequences & exploratory frames from the animatic.
Animatic for the animation project The Inner Thorn Field.
In this project, I worked on concept development, writing, and directing.
Here you can see the animatic of the opening shots.
A selection of illustration projects, including Inktober pieces and various practice-driven drawings and visual exercises.